Nascar Heat Conversion Manual

Converting a car from another game requires Permission from the original author if you ever plan on posting on the internet.

To convert a NFS4 car have some Serious common sense & some knowledge of 3d sim/racing.

Glass

Now what we are going to do is first Attach everything together to make one solid body then detach the glass from the body one of the problems i found happening with a newbie on this situation was that he kept re-attaching the glass to the body so lets do this one window at a time here : First open your car up in max and then right click on your mesh and select convert to editable mesh. Then i want you to right click again on the mesh and select attach/detach and then Attach. Now hit the "H" key and click each entry in the white area as shown

then click on the Pick button at the bottom keep doing this for any /all of the parts that show there for you. In this case we only have the :oc . when you are done again click on your mesh then right click on your mesh and select convert to editable mesh again . Now on the right side of your screen you will see a menu opened up . Find and click on the Element icon .

now click a window on your mesh it should light up in Red ,in this case i have clicked the windsheild and got lucky the whole windsheild has already been seprated from the body before

so now all i have to do is right click again and select attach/detach > detach. When this box opens

change the name to something unique like wndshld and what ever you do DO NOT USE ANY NUMBERS (Dont ask why just dont or you will have problems later on.) When you are done click on Edit and Select none

just to be safe so you dont reattach it to the body.

Okay so now the windsheild is detached we still have to do this same exact thing for the rest of the glass. Now on the side windows i had a little bit of a diffrence when i clicked on the element icon and then the side glass i was only able to get one poly to turn red at a time so in this case you will have to hold down the "Ctrl" Key and select each poly indvidually until all the glass for that side window is red then do the attach/detach>detach thing again and give it a name. Sometimes you may miss a poly or two i suggest just doing as above and detach the parts you missed and name them glassfix or something when the objects box opens up. now again continue in this same fashion on the rest of the glass once all the glass is detached then hit the element button again so that it is NOT selected. Now Click on any of the parts you detached in my case i went with the windsheild again

now im going to do as above attach/detach and this time Attach then i will hit the "h" Key again and do as i did before by clicking on another part of the galss i have detached and then the pick button keep doing this till ALL the glass is one (MAKE SURE NOT TO CLICK THE :HC / Body or you will have to redo all the above again). When you are done Dont forget to Click on Edit and Select None

Okay now all the glass is Detached and attached into one Object in my case now called wndshld.

Now what we have to do is Map this glass to a texture that has an alpha channel on it to make our glass semitransparent. My Easy way around making that texture is to map to a TGA named windows.tga which you can get from my files page windows.tex is the name of the Glass for the stock winston cup cars that came with nascar heat i found that all i have to do is map the glass in one small area of that texture and i get great looking glass each time so heres how we do this trick , first refer back to the "Set Texture" Section of my tutorial and get the Windows.tga texture loaded in max once you have that done then we will map the texture so come back here after you do that . You shoudl also now add a few buttons on the button set on the modifier toolbar Its quite easy i dont remember what was originally there so im going to just change mine to something else then show you how to add them. First click on the configure button sets button.

Then when the new windows opens up you will have to scroll the list and find the Unwrap UVW button text then just Drag the text and drop it on a button

And click OK You should now have this

You will need both the UVW Map button and the Unwrap UVW button.

now to map the glass to the texture first select the glass so that it is all white as shown

then click on the uvwmap button on the right hand side tool bar. and then the Unwrap UVW button , that will open a new panel with a button that says EDIT Click on that . Now the material mapper should be open and this is what you should see

 

First you need to left click in one of the corners where you are off the texture there should be a grey border

Now hold the Left #1 click and Drag #2 to the oppisite top corner so that you have made a box around all the Stuff in the Material Mapper when you let up #3 the Vertices should turn Red #1 below

Now click on the Scale tool #2 in the mapper window and left click and push or pull your mouse so that the Wireframe starts to get smaller , Make it really small like so

Now use the move tool and move the Wireframe which now looks just like a red clump towards the top of the texture i usually put it as shown that will give a nice tint to the glass but if you want a clearer glass you can move it up further to the lighter area as shown here .

Now Click the X and close the material mapper and save your Model then export it as a Mod file and you are done you should have nice glass like shown here .

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