Infield Tutorial for Nascar Heat Tracks in 3D Studio Max

Tutorial By: Bobby (bmowl)

Seting 3D Snap Toggle.
Step #1 - Click the 3D Snap Button.
Step #2 - Select Vertex.



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Make a plane (infield).
Step #3 - Click Objects tab.
Step #4 - Click Plane button.



Step # 5 - Use these settings on your plane. (Alright this is where it will get tricky, but I will try my best to explain it. The settings below are the settings I used to create my infield cause my track's bottom line had 32 verts. How did I get 15 out of 32? Well 16 + 16 = 32. Since the plane has 1 vert on each side you would make it 15 instead of 16.
TO SEE A PICTURE of what I am talking about click here.)



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Attaching your plane (track).
Step #6 - Click Modifiers tab.
Step #7 - Click Edit Mesh button.




Step #8 - Click Attach List Button.
Step #9 - Attach track surface.
Step #10 - Click Attach Button.



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Welding your planes.
Step #11 - Click vertex button (sub-object).



Step # (not shown) - Select Weld/Break. (Right click on your viewpoints - exsample: left/right/front/perspective.)
Step #12 - Click Drag Vertices to Weld Target.



More of Step #12 - Drag one vertex to another vertex to weld it (shown below):

View Picture (too big for page).

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Detaching the Infield.
Step #13 - Select Polygon (sub-object).
Step #14 - Highlight/Select your infield.
Step #15 - Hit Detach button.
Step #16 - Type a name for your infield and hit ok.




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Finished Project.
Step #13 - If all is well and you followed my instructions you should have something that looks like:




End of tutorial, Goodjob!
 
 

 
More Tutorials: Corner Tutorial | Infield Tutorial | Welding Tutorial | More to come...